Wreckedified Raiding
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Progression
Normal
Progression
Heroic
26 Oct 13
Immerseus
1 Mar 14
26 Oct 13
Protectors
8 Mar 14
26 Oct 13
Nuroshen
8 Mar 14
26 Oct 13
Sha of Pride
8 Mar 14
26 Oct 13
Galakras
8 Mar 14
26 Oct 13
Iron Juggernaut
22 Mar 14
16 Nov 13
Shamans
12 Apr 14
16 Nov 13
Nazgrim
19 Apr 14
21 Dec 13
Malkorok
10 May 14
21 Dec 13
Spoils
24 May 14
4 Jan 14
Thok
14 Jun 14
4 Jan 14
Siegecrafter
0 Attempts
4 Jan 14
Paragons
???
8 Feb 14
Garrosh
???

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Wreckedified Team Page (CtR Forums)

Thank You
Posted by Warrworg on 7.23.14

I just wanted to say thank you to everyone that is applying to be a part of the Wreckedified Raid team. It has been a blast getting to meet new people so far.

The process is long, so let me remind you that everyone will be contacted at some point.

Every week we interview and bring in two applicants to try out in our Saturday morning raid.

I wish everyone could be a member of Wreckedified, but sadly space is limited.

I look forward to getting this team filled and hitting 6.0/WoD with a force.

Thank You


Tryouts & Interviews Begin!
Posted by Warrworg on 7.13.14

Wreckedified has started the tryout and interview process in order to build out our 20 man Mythic team for patch 6.0.

Everyone who has applied will get an interview and tryout unless time runs out.

So if you think you have what it takes to roll with us go ahead and apply.

And for the love of all that is Azeroth…register on the forums so we can contact you via email.


Thok Down!
Posted by Warrworg on 6.14.14




Un-wrecking a Boss Attempt
Posted by Randy on 6.14.14


Some of my favorite moments in raiding are when things are going horribly wrong. 

I don't mean the mistakes which cause insta-wipes. I mean the mistakes which might not kill everyone right away, but they cause chaos, scrambling, and require split-second decisions.

On Wreckedified's second heroic Iron Juggernaut kill, people started dying toward the end of the fight. Though the boss was very low on health, we only had two raiders alive. Our holy paladin Euphie BoP's our rogue Rusty before she dies, and Rusty pops Burst of Speed, Evasion, and Cloak of Shadows to survive long enough for his poisons to get the kill.

During our team's first heroic Sha of Pride kill, we lost two raiders early and one of our tanks somehow had 100 pride, so was going to become mind-controlled during the next Swelling Pride. Though the plan was to save Heroism for the 2nd phase, I suggest popping it early to push the boss to 30% before Swelling Pride happens. Raid leader Eldershield agrees and we are able to push the phase, un-Sha the tank, and survive.

Once when we were fighting heroic Dark Shaman and raiders started dropping amid the chaos of the final phase, our resto druid Boonsicle displacer beasts on top of one of the Orgrimmar roofs, then symbiosis/life-grip's our monk Wokfu up there with him to ensure our team has the high ground for the fight's last 5%.

OK, I might have made that last one up.

But as important as good strats and planning are to successful raid teams, sometimes a fight just comes down to quick thinking, and knowing your class well enough to use those less-frequently used buttons when things go wrong. Though there is always room to improve, I feel like our team does this fairly well. Not only that, we are usually great about communicating with each other in mumble, which can be just as important to salvaging a chaotic fight. (I say 'usually' because we raid at 6am on Saturday morning, and sometimes our brains take a while to fully wake up.)

We recently downed heroic Thok, which means we have two very tough and hectic bosses on the horizon. To them I say, 'Bring the chaos. We'll just Wreckedify it.'


Fighting the Fatigue
Posted by Eldershield on 5.8.14


You don't have to be a genius to conclude that Siege of Orgrimmar has been the "end game" content for a very long time, and will be for several months to come. They mention it every week on the CtR Podcast, it's all over the forums, and I'm sure you can just feel it in your gameplay. Blizzard is no fool, they know gaming fatigue is real, and they know millions are addicted to their game. So, where's the breaking point? How bored do they risk us getting before giving us WoD?

As for Wreckedified, I sometimes have difficulty keeping myself as psyched today as I was a few months ago. We are coming up on our six month anniversary and feel our team has somewhat resisted the fatigue of the drawn-out expansion. However, it's not getting any easier. Each week, I see fewer and fewer messages from teammates regarding the upcoming raid. The community is certainly at risk of transitioning from an alive and constantly developing raid team to a group of raiders who go through the motions every week. Nobody wants to quit, yet, it's just getting tough to keep everyone motivated.

What to do? How much effort should we spend trying to pump each other up? Have our players forgotten the goal of killing Heroic Garrosh before WoD? Do they remember it, but just care less to achieve it now? Half of our team has mains in the newly re-formed higher-end progression raid team named "Raid 8". Is it possible some of the lack of enthusiasm for the Saturday team is a result of their focus directed at their primary team? Is it vacations or schedule conflicts that are getting in the way a little bit? Am I over-reacting about our current raid atmosphere?

I've been a raid leader or guild leader for several tiers in the past. You just know. You know when something is a little off. When it comes to game fatigue, you're almost hopeless. It's nobody's fault. It's just the way things go. You can cheerlead, you can be overly effusive every day and try and force people to get involved in a conversation or team decision, but that takes a special kind of effort. The way I see it, when people become less interested in what the team is trying to do, it puts more pressure on its leaders or the more motivated people amongst the team. More pressure just means they themselves will reach the same point quicker. Like I said, it's nobody's fault, it's just the way things go.

I'm in the market for ideas, people, and change. Ideas on how to keep us fresh. People to make it happen. And change from blizzard to take away the problem. And, I need them quick, my RL responsibilities aren't getting any easier!


Wreckedified Recruiting Efforts: Where We're At
Posted by Kiyo on 4.24.14


Recruitment is hard.

No, seriously. It is.

When this team started out we expected to pick up just enough alts from progression raiders around Aerie Peak to field a 10man team. The team has grown into something much more than what it was created to be and so the systems that are usually in place for your standard team (such as recruiting, in this case) are still very much a work in progress for us.

BoonsicleWreckedified has gone through three stages, really, since its inception. The first stage was the alt team referenced previously. This incarnation was to be a sort of networking opportunity for a couple progression teams in CTR. Then we picked up some very exceptional players that really had nothing to do with that original goal: They were simply talented raiders with some serious time constraints who loved our 6AM raid time. This is the stage where the original goal to clear SoO on heroic was established and when Wreckedified really established itself as a serious raid team.

The third stage was really when the team decided to commit to progression beyond SoO. Becoming a Mythic-level team on a 4-hour/week schedule will be no small feat, for sure, but that's what we intend to do and that is why recruitment is necessary.

But recruitment is hard.

Right now the team is in full force, tearing through new heroic encounters left and right. This momentum is very important for heroic teams and we intend to take advantage of it. Unfortunately for everyone applying to join Wreckedified, that means that you'll have to wait a little longer than we originally planned. As I mentioned earlier, we're still really hammering out exactly how we plan to handle the process, as a whole, but we know that our priority right now is to achieve the goal we started with when Wreckedified was born: Heroic Garrosh must die. And he needs to die now.

With that said, we want to start by thanking everyone that has applied to join us for Mythic raiding so far. We've been really excited to see new applications roll in and our apps have been a constant topic among the members. We really appreciate your patience with us while we continue to iterate on our current process while still keeping our focus on progression.

Our current estimate for how the process is going to work is as follows:

  • We will not being addressing any applications that we receive up until one of two conditions is met: Heroic Garrosh dies or Mythic raiding will be released before Heroic Garrosh will die.
  • All applications we receive will be processes in order and we will do our best to contact you as soon as your application is next on the list.
  • As stated in the initial application information, the app review process can take anywhere from 4ish days to a couple weeks. Finding the right fit for our team is something we take very seriously and we will be as meticulous as possible to make sure the fit is good for us AND you.
  • The process outlined in the recruitment info when you first submit your app is still accurate. There will be an app review followed by discussion between you and the members on our forums. After that will be a mumble interview and then a trial run. If all goes well you will be invited to join the team as a trial member which will last as long as it needs to for us to make a decision. An application may be rejected at any point during the process, but no application will be accepted before all the criteria are met.

We very much look forward to building our team for Mythic raiding and can't wait to begin meeting everyone. The best way to keep track of our recruitment status is to follow @CtRWreckedified on twitter. Not only will you get weekly updates on our progression but you'll also find out immediately when we're ready to begin our recruitment for Mythic. It's very likely that you'll hear an announcement on Convert to Raid when we've reached that point, as well.

If you have any questions about the team or our recruitment process make sure to look through the website! If you'd like to contact us in game you're welcome to do that too. You can find Eldershield on his warrior (Eldershield of course) or on Xejo, and you can find me on either Kiyonei or Kiyorah.

Thanks again for all the support. See y'all in-game!


Raid Leading: Sharing the Burden
Posted by Eldershield on 4.18.14


Have you ever been in a well organized raid team? Not necessarily successful (which we'll talk about later) but do you know what it's like to be a part of a team that obviously has their ducks in a row? My hunch is that most raiders have not yet been privy to the unquestionable advantages of a raid team with a useful administration. To me, identifying a player as the team admin is as necessary as having a raid leader, tank, heals, and DPS.

EuphimismWhat exactly a raid admin does and is responsible for can vary quite a bit based on team size, play style (casual, hardcore, etc.), the raid leader, and the organizational talent of the team leaders. However, there are many roles the raid admin can play

Let's take a look at the bones of a raid team. If two things are absolute, it's the necessity of enough players, and a leader. Hopefully we can assume everyone understands the requirement of players, but I'll take a second to describe the need for a leader. If we fill a raid with 10 or 25 players, what are the chances everyone will magically end up in the same place at the right time? When 10 followers enter into a raid group together, we can ask no more of them. They've done their job. They won't "do" anything until they know what to do. They need to be lead, and leaders are the ones who do it. It doesn't mean the leader is the best or brightest among the raiders, it just means he or she has fulfilled the one requirement of all leaders... a decision. There are decisions to be made in a raid and therefore leaders are necessary.

It's important now to bring up the long lost discipline of followership. Followership is a word most people have not even heard. Reading it, you may even question my command of the English language and argue that it's not even a real word. But, look around, entire books have been written on the importance of followership. In fact, in the military (as well as in most organizations) all leaders are also followers. The unique environment of a raid in World of Warcraft almost nullifies this fact. But I would submit to you that any good leader worth their weight ought to be lead not by another player/leader, but instead by a vision, mission statement, principles, constitution, or some form of a team ethos.

Players don't prefer unpredictable leaders. They're usually content with being a follower, as long as they know who or what is leading their leader. Every team should have some form of guild charter, and it should be written by the team leader. It should not include flowery language and a rediculous amount of adjectives. It should be clear, short, and to the point. With a charter in place, it gives members a limited amount of power in that they can hold their team leadership to the values and direction that was previously written and agreed upon. However, charters are not just written to keep a leader in line, but the players also. Leaders owe it to their team to be clear, consistent, and fair. Players owe it to their leaders to perform, prepare, and participate.

Here's the issue I'd like to focus on in this article. I have not been describing the leader who handles the strategy during the raid and dominates mumble during and after boss pulls. I've been describing the leader who handles everything before the raid starts and after it ends. I think the healthiest raid teams are those which differentiate between these two leadership positions. The former, the strategist, is necessary. The latter, the administrator, is not. Many teams have a strategist alone, or a strategist who doubles as an administrator, but few teams seem to have a leader who is exclusively administrative.

Let's take a peek at the more common affairs on a team and classify them into categories of who should be responsible for making sure they get done. This table is illustrates a team with an administrator and a strategist only, but I'll annotate which jobs can (and should if at all possible) be delegated to other players willing to soak up some responsibility.

Administrator
Strategist
Recruiting
Develop Boss Strategies
Weekly Roster Building
Dynamically Assess Strats
Attendence Confirmation
Run Combat Logging
Calendar Planning
Leading Pre/Post Pull Discussions
* Social Media *
Identifying Under Performers
* Cheer Leading *
Praising Over Performers
Networking
Checking Logs for Issues/Concerns
Preserving Team History
Cooperating with the Administrator
* Ensuring Flasks/Food Available *
* Gear Checking *
* Web Design (if applicable) *
Writing a Charter
Firing Players
Keeping Stand-by Players Informed

* Jobs which can or should be delegated


In general, the administrator should have strengths such as tact, organization, people skills, fairness, and decisiveness. The strategist should excel at critical thinking, game knowledge, mumble communication, as well as decisiveness (in the imminent sense). Both jobs are stressful in their own way, and both should command a certain level of respect within the raid. As I said before, it's not necessary to have an administrator, but that's a lot of added burden to place on the leader trying to focus on the task at hand... killing bosses!

If you're not a leader your job is to show up on time, be prepared, be awake and attentive, follow the strategy, self-critique, give 100% every pull, and keep a good attitude. Your job may seem complicated at times, but don't forget that your leaders are trying to do their job and your job at the same time. This is where your opportunity exists to be a superior follower. Do your job, and theirs. Of course I'm not implying that you double down on your time commitments and take on a full role as a leader. However, if you look over the list of responsibilities above you might see one that compliments your strengths and you can offer to take responsibility of it. Taking that kind of initiative will earn you a respectable reputation as a raider, and your entire team will no doubt benefit from you helping out.


Depth of Roster
Posted by Eldershield on 4.4.14


EldershieldTen players we currently need to run a raid. Right? Wrong I say! The truth is, poo happens. And when it does you don't want to be caught with your pants down during progression. If you recruit some random player two days before your raid, and expect everything to move on smoothly, you should think again. Even if the player you pick up has the gear, or even the experience to match the player he or she replaced, it's likely there will be a learning curve with your specific strat, dealing with a different class/spec (if it changed), personality issues, tardiness, communication, or some other problem. Most raid leaders know full well that finding the "perfect" replacement for a week while your swing healer goes to his sister's wedding, almost never happens.

But how do you fix this? It's not like finding good "stand-by" players is any easier. Indeed, it takes patience to build a roster with dependable depth so your progression nights amidst absences aren't severely hindered. However, I can tell you that it's not impossible. Here's a few tips...

First, try to find raiders that are a little further than you in progression (in our case, try to find them from within the Convert to Raid community). Focus on players who play a lot, and have a few alts. These guys are likely wanting gear for their alts, and would love to get them on a steady team, rather than pugging LFR's, Flexes, and the occasional normal-mode hail-mary attempts on Monday's with terrible players that end in failure. Good players are good players. Even if you get their alt, they'll likely treat it like a main toon, and benfit your raid.

Second, try searching for players that are burning out at a higher level. Many players have to step down from the pace of heroic progression 4-days a week. These are usually phenomenal players who had a real-life check that took them out of the game. If you raid a lot less, maybe they'll see you as a good opportunity to stick with raiding, but slower to accomodate their new schedule.

Third, try to remember good players from your past that have fallen away from the game a bit. Encourage them to get back into it. Even if you have to spend the time to gear them up, the skilled player is more valuable than the toon. It will be worth it in the long run, and you'll rekindle an old friendship.

Finally, get the word out any way you can. Use social media, forums, etc. to advertise your team. In these pre-WoD months, it should be super easy to sell the fact that your team will be recruiting permanent players if you're switching from 10-man to mythic. Additionally, incentivise people by offering to gear them up a bit. Every now and then, put them on the roster and ask one of your current members who doesn't need gear to take a seat. Don't keep the twinky on the string, you have to actually let them raid occasionally, you can't resort to empty promises, or they'll quickly find another home.

Consistency is a huge part of progression raiding that is often times under-emphasized. Most teams, I would say, only have their official set-in-stone roster about 55-70% of the time. Which means, if they don't have a bench roster at all then they resort to complete strangers 30-45% of the time, which surely takes a toll on the team's progress. However, if you can fill those unexpected absences with friendly faces who have performed well with team before, you won't feel like you're wasting any precious raid time!


The Future of Wreckedified
Posted by Eldershield on 3.22.14


Long term planning is essential for healthy progression raiding. All raid teams should have a loose plan of what they will be doing six months from now, and they should all know exactly what they are doing a week from now. If the goals, ambitions, or schedule is unclear, the raid leader is to blame.

Wreckedified is taking the WoD changes seriously. We still have a great deal of time before these changes take effect, but careful planning will ensure a smooth transition with no suprises, and no loss of progress.

Our goals are to kill Heroic Garrosh before Mythic is forced upon us. So, until then, we'll stay as a 10-man team, and not be in any dire need of recruiting. However, the process of recruiting should start well before the changes, so we have enough time to get comfortable with the 10 players we choose to add to the team. There is a lot of gray area we can play with. Technically, we're accepting applicants right now, with the understanding we won't really need them until WoD.

Additionally, as soon as we know which raid roles are available for the Mythic team, we'll post them ASAP. First selection goes to those players on the 10-man team (If one of our DPS wants to switch to tanking for WoD, then he/she gets a tanking spot). After that, we'll fill spots based on our perception of the recruits. Priority will be given to those players we feel will have the most potential to help the team.